Archive for the “Patch Notes” Category

As always I keep my eyes on WoWHead to find out if they updated their PTR site with the next talent calculator for the next patch, and this isn’t just a patch, this is THE PATCH. Read the rest of this entry »
Tags: Icecrown Citadel, Lich King, New Talent Calculator, Patch 3.3.0, WoWHead
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 Opening Screen to the Isle of Conquest
Alright so i’ve obviously have been out of the loop for a while. Just today I stumbled upon the latest patch notes on the test server and my first impression is that it looks good overall. What stands out the most to me obviously are the PvP changes and the NEW BATTLEGROUND! The isle of conquest! Read the rest of this entry »
Tags: Argent Tournament, Isle of Conquest, mount changes, new battleground, Patch 3.2.0, profession buffs, PvP experience, shaman totem stomping
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 No more nitro boosts in arena QQ (
My nitro boosts no longer work in Arena? Huh? We all might’ve heard this was being considered but it didn’t make it’s way into any of the patch notes, yet the change happened anyway… Read the rest of this entry »
Tags: Blizzard Forum Post, Ninja Patch Notes, Nitro Boost nerf, Rogue/Priest, Warrior/Druid
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After almost 5 months since the release of Wrath of the Lich King the first real content patch finally has gone live and with it all our fears and hopes collide as everyone scrambles to try to get onto their respective servers. I’m not going to delve much into the details about errors and issues this patch has but I will say that so far it doesn’t seem to be as bad as Patch 3.08 considering the sheer amount of content that’s in this one. For the most part the few bugs I’ve encontered so far haven’t been too grim although there’s one issue with the new dual talent system and talent windows that I find amusing. Read the rest of this entry »
Tags: 3.1.0 Talent Display Bugs, Arms Warrior 3.1.0, Death Knight Blood PvP, Disc Priest 3.1.0, Patch 3.1.0
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The latest PTR build came out a couple days ago and WoWHead updated their talent calculator according to the newest changes. Besides a few icon errors it’s displaying all the talents properly and in the correct tier positions. One notable change to the latest 3.1.0 Patch Notes totally hit me in the face was that they decided to move Master of Ghouls back up to tier 6 instead of 4 (so it’s back to where it was). So all that theorycrafting I was coming up with for a possible 51-2-18 build is gone out the window. Read the rest of this entry »
Tags: 3.1.0 Patch Notes Updated, New Talent Calculator, PTR, PvP
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I know, I know, I’m a horrible blogger! Once again I’ve taken another sabatical from blogging and without any warning either. FAIL! Well once again another week has gone by and the much awaited patch 3.1.0 hasn’t been released yet. In my last post I went over the basics on Death Knight presences and when/how to use them. As some of you may or may not know Death Knight presence talents are being revamped. Currently each talent tree has a 2 point talent which applies an aura that gives affects similar to the Death Knight’s presence to the rest of the group/raid. They’re each a tier 7 talent in their respective talent tree: Blood Aura, Frost Aura, and Unholy Aura. Read the rest of this entry »
Tags: Death Knight, New Presences Talents, Patch 3.1.0, Presences
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 (Insert Doctor Who or Twilight Zone music here)
For all of you who haven’t checked out the 3.1.0 patch notes that Blizzard has revealed, please do so now. There are quite a few upcoming class changes that are very easily going to turn the PvE and especially the PvP scenes upside down. I’m not going to get into all the nitty gritty details in this post because like all test realm patch notes they’re not definitive yet but I feel the need to discuss the changes that have been going on and what will happen to Death Knights, Blizzard’s experimental monstrosity. Read the rest of this entry »
Tags: Death Knights, Huge Class Changes, Patch 3.1.0, Twilight Zone
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Only a couple weeks after Patch 3.08 Blizzard releases their “Fix” Patch, 3.09. Nothing terribly new or huge is in this patch nor did it cause any huge issues like its predecessor did. Despite a few minor tweaks and bug fixes this patch didn’t break any huge waves, unless of course you’re a mage or rogue… Read the rest of this entry »
Tags: Mage and Rogue Nerf, Patch 3.09, Spell Cast Reduction Changes
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Patch 3.08 is finally here and with it plenty of balance changes and bug fixes! Although I’ve been looking at the developing patch notes every now and then I’m going to have to sit down to properly digest the changes done to Death Knights since they seem to be the class that has been affected the most. I’ll admit, the class was ridiculously overpowered and needed a good whack from the nerf hammer right in the gonads. For right now though I’ll give my thoughts and opinions on the changes affecting my other ‘MAIN’, my warrior. Read the rest of this entry »
Tags: Patch 3.08, RNG, Warriors
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