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	<title>World of Warcraft &#124; 60 Frames per Second &#187; Patch Notes</title>
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		<title>3.3.0 Talent Calculator available at WoWHead</title>
		<link>http://wow.60-fps.com/2009/10/10/3-3-0-talent-calculator-available-at-wowhead/</link>
		<comments>http://wow.60-fps.com/2009/10/10/3-3-0-talent-calculator-available-at-wowhead/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 19:30:51 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[Icecrown Citadel]]></category>
		<category><![CDATA[Lich King]]></category>
		<category><![CDATA[New Talent Calculator]]></category>
		<category><![CDATA[Patch 3.3.0]]></category>
		<category><![CDATA[WoWHead]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=1089</guid>
		<description><![CDATA[As always I keep my eyes on WoWHead to find out if they updated their PTR site with the next talent calculator for the next patch, and this isn&#8217;t just a patch, this is THE PATCH. Patch 3.3.0 folks, this is it, Icecrown Citadel at last. I&#8217;m sure the Lich King is relieved to since [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-1090" href="http://wow.60-fps.com/2009/10/10/3-3-0-talent-calculator-available-at-wowhead/wowhead33/"><img class="aligncenter size-medium wp-image-1090" title="wowhead33" src="http://wow.60-fps.com/wp-content/uploads/2009/10/wowhead33-456x258.jpg" alt="wowhead33" width="456" height="120" /></a></p>
<p style="text-align: left;">As always I keep my eyes on <a href="http://wow.60-fps.com/tag/wowhead/">WoWHead</a> to find out if they updated their PTR site with the next <a href="http://wow.60-fps.com/tag/new-talent-calculator/">talent calculator</a> for the next patch, and this isn&#8217;t just a patch, this is THE PATCH.<span id="more-1089"></span> <a href="http://wow.60-fps.com/patch-notes/patch-notes-3-3-0/">Patch 3.3.0</a> folks, this is it, Icecrown Citadel at last. I&#8217;m sure the Lich King is relieved to since he&#8217;s been literally sitting on his ass for almost a year now just watching us slay blue dragons and kill Kel&#8217;Thuzad over and over again.</p>
<p>Not only is there a new talent calculator but Blizzard has also released a sneak peak view to the new <a href="http://www.worldofwarcraft.com/info/underdev/3p3/tier10sneak.html" target="_blank">Tier 10 armor sets</a>.</p>
<p>Considering the fact that now I&#8217;m playing a hunter instead of my Warrior, Death Knight, or Priest I find it exciting to look at the new changes in store for Hunter and Pet talents as well as pets receiving 100% of their master&#8217;s resilience!</p>
<p>To check out the <a href="http://ptr.wowhead.com/?talent" target="_blank">new talent calculator click here</a>.</p>
<p>Cheers and sorry about not updating at all lately, haven&#8217;t been playing much to be honest.</p>
]]></content:encoded>
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		<item>
		<title>Patch 3.2.0 on the horizon: New Battleground</title>
		<link>http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/</link>
		<comments>http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:43:55 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Professions]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Argent Tournament]]></category>
		<category><![CDATA[Isle of Conquest]]></category>
		<category><![CDATA[mount changes]]></category>
		<category><![CDATA[new battleground]]></category>
		<category><![CDATA[Patch 3.2.0]]></category>
		<category><![CDATA[profession buffs]]></category>
		<category><![CDATA[PvP experience]]></category>
		<category><![CDATA[shaman totem stomping]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=1053</guid>
		<description><![CDATA[Alright so i&#8217;ve obviously have been out of the loop for a while. Just today I stumbled upon the latest patch notes on the test server and my first impression is that it looks good overall. What stands out the most to me obviously are the PvP changes and the NEW BATTLEGROUND! The isle of [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1055" class="wp-caption aligncenter" style="width: 466px"><a rel="attachment wp-att-1055" href="http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/isle-of-conquest01/"><img class="size-medium wp-image-1055" title="isle-of-conquest01" src="http://wow.60-fps.com/wp-content/uploads/2009/06/isle-of-conquest01-401x300.jpg" alt="Opening Screen to the Isle of Conquest" width="456" height="147" /></a><p class="wp-caption-text">Opening Screen to the Isle of Conquest</p></div>
<p>Alright so i&#8217;ve obviously have been out of the loop for a while. Just today I stumbled upon the <a href="http://wow.60-fps.com/patch-notes/patch-notes-320/">latest patch notes</a> on the test server and my first impression is that it looks good overall. What stands out the most to me obviously are the PvP changes and the <strong>NEW BATTLEGROUND! </strong>The isle of conquest!<strong><span id="more-1053"></span><br />
</strong></p>
<p>Besides the new battleground other important big changes are:</p>
<ul>
<li>Shaman totem queuing system with a spell to stomp 4 totems at once</li>
<li>Death Knight talents/abilities getting gutted (AGAIN, surprise surprise!!!)</li>
<li>Profession buffs</li>
<li>More mount changes (Level 20 normal mount, level 40 epic)</li>
<li>Experience from PvP</li>
<li>Arena Season 7</li>
<li>New 5, 10, and 25 man Instance</li>
<li>and the Argent Tournament of course (something I don&#8217;t really care for)</li>
</ul>
<p>I&#8217;ll get into what I think about all the new changes during this week in an attempt to revive the blog a bit and shake the dust off.</p>

<a href='http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/isle-of-conquest01/' title='isle-of-conquest01'><img width="150" height="150" src="http://wow.60-fps.com/wp-content/uploads/2009/06/isle-of-conquest01-150x150.jpg" class="attachment-thumbnail" alt="Opening Screen to the Isle of Conquest" title="isle-of-conquest01" /></a>
<a href='http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/isle-of-conquest02/' title='isle-of-conquest02'><img width="150" height="150" src="http://wow.60-fps.com/wp-content/uploads/2009/06/isle-of-conquest02-150x150.jpg" class="attachment-thumbnail" alt="isle-of-conquest02" title="isle-of-conquest02" /></a>
<a href='http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/isle-of-conquest03/' title='isle-of-conquest03'><img width="150" height="150" src="http://wow.60-fps.com/wp-content/uploads/2009/06/isle-of-conquest03-150x150.jpg" class="attachment-thumbnail" alt="isle-of-conquest03" title="isle-of-conquest03" /></a>
<a href='http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/isle-of-conquest04/' title='isle-of-conquest04'><img width="150" height="150" src="http://wow.60-fps.com/wp-content/uploads/2009/06/isle-of-conquest04-150x150.jpg" class="attachment-thumbnail" alt="isle-of-conquest04" title="isle-of-conquest04" /></a>
<a href='http://wow.60-fps.com/2009/06/20/patch-320-on-the-horizon-new-battleground/isle-of-conquest05/' title='isle-of-conquest05'><img width="150" height="150" src="http://wow.60-fps.com/wp-content/uploads/2009/06/isle-of-conquest05-150x150.jpg" class="attachment-thumbnail" alt="isle-of-conquest05" title="isle-of-conquest05" /></a>

<p>Here&#8217;s the <a href="http://forums.wow-europe.com/thread.html?topicId=9520915563&amp;sid=1" target="_blank">official thread by Blizzard</a> on the Isle of Conquest:</p>
<blockquote><p><span class="blue"><em>An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.</em></span></p>
<p>Welcome to the Isle of Conquest.</p>
<p>The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island&#8217;s precious resources.</p>
<p>An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.</p>
<p><span style="text-decoration: underline;">Once More into the breach&#8230;</span></p>
<p>Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend&#8217;s northern coast. To win, your team will need to make use of the island&#8217;s unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.</p>
<p>There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?</p>
<p><span style="text-decoration: underline;">Capture Locations</span></p>
<p>Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.</p>
<p><strong>The Oil Derrick:</strong> Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.</p>
<p><strong>The Cobalt Mine:</strong> This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.</p>
<p><strong>The Docks:</strong> The western shore&#8217;s docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.</p>
<p><strong>The Airship Hangar:</strong> This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.</p>
<p><strong>The Siege Workshop:</strong> Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.</p>
<p><strong>Graveyards:</strong> There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).</p>
<p><span style="text-decoration: underline;">Main Objectives</span></p>
<p><strong>The Keeps:</strong> The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.</p>
<p><strong>The General:</strong> Holed up behind the keeps&#8217; massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.</p>
<p><strong>Reinforcements:</strong> Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.</p>
<p><em>An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.</em></p>
<p>Will you seize it?</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Ninja Patches: Blizzard&#8217;s answer to PvP Balance</title>
		<link>http://wow.60-fps.com/2009/05/31/ninja-patches-blizzards-answer-to-pvp-balance/</link>
		<comments>http://wow.60-fps.com/2009/05/31/ninja-patches-blizzards-answer-to-pvp-balance/#comments</comments>
		<pubDate>Sun, 31 May 2009 20:31:42 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Arena]]></category>
		<category><![CDATA[Old School]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[QQ]]></category>
		<category><![CDATA[Blizzard Forum Post]]></category>
		<category><![CDATA[Ninja Patch Notes]]></category>
		<category><![CDATA[Nitro Boost nerf]]></category>
		<category><![CDATA[Rogue/Priest]]></category>
		<category><![CDATA[Warrior/Druid]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=1035</guid>
		<description><![CDATA[My nitro boosts no longer work in Arena? Huh? We all might&#8217;ve heard this was being considered but it didn&#8217;t make it&#8217;s way into any of the patch notes, yet the change happened anyway&#8230; The loss of boots aren&#8217;t the only ninja changes that Blizzard pulls over our eyes, the ninja nerf to Mana Burn [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1034" class="wp-caption aligncenter" style="width: 466px"><a rel="attachment wp-att-1034" href="http://wow.60-fps.com/2009/05/31/ninja-patches-blizzards-answer-to-pvp-balance/nitro-boost/"><img class="size-medium wp-image-1034" title="nitro-boost" src="http://wow.60-fps.com/wp-content/uploads/2009/05/nitro-boost-456x112.jpg" alt="No more nitro boosts in arena QQ :o(" width="456" height="112" /></a><p class="wp-caption-text">No more nitro boosts in arena QQ <img src='http://wow.60-fps.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> (</p></div>
<p>My <a href="http://www.wowhead.com/?spell=55016" target="_blank">nitro boosts</a> no longer work in Arena? Huh? We all might&#8217;ve heard this was being considered but it didn&#8217;t make it&#8217;s way into any of the <a href="http://wow.60-fps.com/tag/patch-notes/">patch notes</a>, yet the change happened anyway&#8230;<span id="more-1035"></span> The loss of boots aren&#8217;t the only ninja changes that Blizzard pulls over our eyes, <span class="blue">the ninja nerf to Mana Burn last month is also notable: &#8220;Mana Burn has been reduced to 10% mana burned (up to a maximum of 20% of the Priests mana), down from 13% (max 26%)&#8221;. For the most part however most of the ninja changes Blizz sneaks in aren&#8217;t nerfs or buffs but simple bug fixes with PvE encounters or abilities/spells that weren&#8217;t working properly.</span></p>
<p><span class="blue">So where are the ninja patch notes then? <a href="http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&amp;sid=1&amp;pageNo=1#19" target="_blank">Right here</a>. Of course! A totally visible and easy to find post on the US Forums -_-</span></p>
<p><span class="blue">What kills me about these changes isn&#8217;t getting nerfed for balance sake but that it doesn&#8217;t get documented into the proper patch notes. Sure, most of what&#8217;s in that forum post is just minor bug fixes but things like the nitro boosts nerf really should&#8217;ve been in a proper patch note. Why? Well unlike minor bug fixes a tiny little change to something like the nitro boosts causes this:</span></p>
<div id="attachment_1038" class="wp-caption aligncenter" style="width: 395px"><a rel="attachment wp-att-1038" href="http://wow.60-fps.com/2009/05/31/ninja-patches-blizzards-answer-to-pvp-balance/2v2-top100-20090531/"><img class="size-full wp-image-1038" title="2v2-top100-20090531" src="http://wow.60-fps.com/wp-content/uploads/2009/05/2v2-top100-20090531.jpg" alt="Top 2v2 Combos (2009/05/31)" width="385" height="184" /></a><p class="wp-caption-text">Top 2vs2 Combos (2009/05/31)</p></div>
<p>Compare this chart to the ones from <a href="http://wow.60-fps.com/2009/05/11/season-6-out-of-the-fire-and-back-into-the-oven/">my post earlier this month</a> and it&#8217;s obvious something has changed. All the druids learned how to play? Of course not, what happened was that the overpowered combo that was rogue/priest has lost it&#8217;s advantage. All the higher rated rogue/priests where/are engineers. The general strategy for them was to burst someone down while CC another and thanks to engineering they where both able to do that and the nitro boosts gave priests what they lacked the most: mobility.</p>
<p>Now that using the nitro boosts is out of the picture the 2vs2 scene has gone back to it&#8217;s old-school days where druids kite and peel you to oblivion while they&#8217;re warrior friend wears one of you down. Despite the fact that plague strike has been nerfed pally/DK is still a strong combo and a force to reckon with and probably one of the few combos able to out-cheese the cheesy of all cheesy combos, warrior/druid.</p>
<p>It&#8217;s almost like Blizzard wants every season to have the same combinations dominate. I&#8217;ll admit that the nerf to the boots was necessary but it&#8217;s just ridiculous how druids come out on top when they&#8217;re given breathing room.</p>
]]></content:encoded>
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		<item>
		<title>Patch 3.1.0 is finally here!</title>
		<link>http://wow.60-fps.com/2009/04/16/patch-310-is-finally-here/</link>
		<comments>http://wow.60-fps.com/2009/04/16/patch-310-is-finally-here/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 22:51:20 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[3.1.0 Talent Display Bugs]]></category>
		<category><![CDATA[Arms Warrior 3.1.0]]></category>
		<category><![CDATA[Death Knight Blood PvP]]></category>
		<category><![CDATA[Disc Priest 3.1.0]]></category>
		<category><![CDATA[Patch 3.1.0]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=879</guid>
		<description><![CDATA[After almost 5 months since the release of Wrath of the Lich King the first real content patch finally has gone live and with it all our fears and hopes collide as everyone scrambles to try to get onto their respective servers. I&#8217;m not going to delve much into the details about errors and issues [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-878" href="http://wow.60-fps.com/2009/04/16/patch-310-is-finally-here/ulduar/"><img class="aligncenter size-medium wp-image-878" title="Ulduar" src="http://wow.60-fps.com/wp-content/uploads/2009/04/ulduar-455x100.jpg" alt="Ulduar" width="455" height="100" /></a></p>
<p>After almost 5 months since the <a href="http://wow.60-fps.com/2008/11/13/wrath-of-the-lich-king-day-one/">release of Wrath of the Lich King</a> the first real content patch finally has gone live and with it all our fears and hopes collide as everyone scrambles to try to get onto their respective servers. I&#8217;m not going to delve much into the details about errors and issues this patch has but I will say that so far it doesn&#8217;t seem to be as bad as <a href="http://wow.60-fps.com/tag/patch-308/">Patch 3.08</a> considering the sheer amount of content that&#8217;s in this one. For the most part the few bugs I&#8217;ve encontered so far haven&#8217;t been too grim although there&#8217;s one issue with the new dual talent system and talent windows that I find amusing.<span id="more-879"></span> Some of my talents after having &#8220;learned&#8221; them will later appear grey as if I never learned them such as on my Death Knight who has <a href="http://www.wowhead.com/?spell=55262" target="_blank">0/1 Heart Strike</a>. I know I have the ability because it&#8217;s on my bar and I can&#8217;t use it yet the talent GUI shows that I don&#8217;t have it learned. That&#8217;s not even the worst part, last night while switching between talent speccs on my <a href="http://wow.60-fps.com/tag/ziedra/">priest</a> (yes she finally hit 80 a couple weeks ago but I haven&#8217;t pained myself to update &gt;.&lt;) one of my speccs &#8220;unlearned&#8221; itself and I had to reapply talent points mid-fight in Old Kingdom!</p>
<p>For people like me who have 3 active characters that they play on this patch is hell! The reason why is because I had to give them all new talent points/make new glyphs etc&#8230; and I decided to respecc my warrior Arms and so spent some time purchasing PvP gear and enchants/gems to go with her new specc. Good thing there are new dailies with the new Argent Tournament to help fund all this tri-character gold sinks I have at the moment.</p>
<p>At heart if you haven&#8217;t noticed by now I&#8217;m more of a casual player/PvPer than a hardcore raider (although I use to be at one point) so what are my plans for all my characters? For now I&#8217;ll get into what I want to dual specc and how I&#8217;ll play with each character.</p>
<p><strong>Yiedra &#8211; Warrior</strong></p>
<ul>
<li>At the moment I respecced her Arms-PvP even though I have gimpy Arms/PvP gear at the moment. I decided on <a href="http://www.wowhead.com/?talent#LhrIdfIt0frRzGzioGx0o:sazM0V" target="_blank">60-11-0</a>, I didn&#8217;t get <a href="http://www.wowhead.com/?spell=12330" target="_blank">improved slam</a> or <a href="http://www.wowhead.com/?spell=29724" target="_blank">sudden death</a> since one is situational and the other has been nerfed. Although I my have to reconsider on improved slam at least since I lack a rage dump. I&#8217;ll have to play around with the specc for a while since I haven&#8217;t been Arms since my Arena days in TBC.</li>
<li>My second specc will be Protection-PvE to tank in instances/raids when I get the chance and will probably be a variation of what I&#8217;ve been using so far, something like <a href="http://www.wowhead.com/?talent#LVZhxZVIzrgfzidIdsGo" target="_blank">5-8-58</a> or <a href="http://www.wowhead.com/?talent#LAM00bZhxZVIzrRczidfdsGo" target="_blank">12-8-51</a> for maximum punishment and threat. I personally think the 2nd specc is better once you have enough mitigation gear to make up the talents lost in Prot.</li>
<li>I&#8217;m still not sure but I might swap out my Death Knight for my Warrior to do 2v2 with my Holy Paladin partner Somnium.</li>
</ul>
<p><strong>Xiedra &#8211; Death Knight</strong></p>
<ul>
<li>I have no idea what my second specc will be to use as dual specc, in fact, I&#8217;m not even sure what my first specc will be since the talent trees and abilities have been changed considerably enough to change the playstyle. Everyone has been min-maxing for weeks but to be honest I think it&#8217;s still undecided what THE new PvP specc will be. So for the moment I&#8217;m sticking to my <a href="http://wow.60-fps.com/2009/03/06/310-talent-calculator-available-at-wowhead/">earlier theory-crafting</a> and specced Blood <a href="http://www.wowhead.com/?talent#jciMqh0IsbRfostMZfMG0hb" target="_blank">52-2-17</a>. Yeah I messed up, I should&#8217;ve put <a href="http://www.wowhead.com/?spell=51465" target="_blank">5 points into Necrosis</a> instead of 2 into <a href="http://www.wowhead.com/?spell=49562" target="_blank">Epidemic</a> (forgot that they increased the base duration of diseases, doh!)</li>
<li>After playing around with the new <a href="http://www.wowhead.com/?spell=49924" target="_blank">Death Strike</a> and the <a href="http://www.wowhead.com/?item=43827" target="_blank">it&#8217;s glyph</a>, I&#8217;ve found it does just as much damage if not more than Obliterate and it heals! So going deep into frost as blood isn&#8217;t nearly as advantageous as unholy except for 2 points in <a href="http://www.wowhead.com/?spell=50147" target="_blank">runic power mastery</a> to give our DRW 3 seconds more uptime. I didn&#8217;t test using Obliterate with it&#8217;s 20% more damage glyph but I would imagine it would be about the same as Death Strike, however the overall advantage unholy gives for PvP outweighs the benefit.</li>
<li>Taking a point out of Blood and putting it into Corpse Explosion could also be viable for a little bit more burst in arena but without Gnaw it will probably be difficult to pull off.</li>
<li>Frost also seems to be totally viable for PvP and my prediction is that Blood and/or Frost will be the new PvP speccs for 1 reason: They each have an undispellable and easily applied snare. Blood requires melee range (and a <a href="http://www.wowhead.com/?spell=57208" target="_blank">glyph</a>) so Frost&#8217;s <a href="http://www.wowhead.com/?spell=50043" target="_blank">Chillblains </a>may be the way to go&#8230; ranged hamstring QQ.</li>
<li>My second specc will probably be a PvE oriented DPS build once I figure out a build I enjoy that does decent DPS.</li>
</ul>
<p><strong>Ziedra &#8211; Priest</strong></p>
<ul>
<li>Yeah she dinged 80 a while ago and she&#8217;s been a busy bee collecting PvP gear and PvE gear.</li>
<li>My first specc with my priest is Disc-PvP (<a href="http://www.wowhead.com/?talent#bxIbuIGVRIoffotf0t" target="_blank">60-11-0</a>). Although I&#8217;ve theory-crafted over and over again the possibility of using Holy to PvP with I can&#8217;t for the life of me convince myself to use Holy just for one spell (<a href="http://www.wowhead.com/?spell=64129" target="_blank">Body and Soul</a>) considering the overall utility Discipline gives. I could be wrong and I do plan to at least try it out for a week or so to see if it is viable, considering my arena partner is an Enhancement Shaman it&#8217;s a bit redundant considering she has newly revamped <a href="http://www.wowhead.com/?spell=8170" target="_blank">Cleansing Totem</a> and <a href="http://www.wowhead.com/?spell=51524" target="_blank">Earthen Power</a>. Although having snare immunity and a speed bost is a peeler&#8217;s dream come true. Cleansing Totem and Abolish Disease combined will already have Unholy Death Knight&#8217;s cryinig a river.</li>
<li>The second specc is Shadow-PvE (<a href="http://www.wowhead.com/?talent#bVcbuZZGxfVRfzcfqckAo" target="_blank">14-0-57</a>) since I can heal instances just fine with my Discipline specc so I opted for Shadow for the utility it brings and it&#8217;s fun.</li>
</ul>
<p>Stay tuned, there&#8217;s still a ton more for me to write about the new patch. New Arena Season, class changes, new glyphs, and more XD</p>
]]></content:encoded>
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		<item>
		<title>3.1.0 Talent Calculator Updated</title>
		<link>http://wow.60-fps.com/2009/03/29/310-talent-calculator-updated/</link>
		<comments>http://wow.60-fps.com/2009/03/29/310-talent-calculator-updated/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 20:30:02 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[3.1.0 Patch Notes Updated]]></category>
		<category><![CDATA[New Talent Calculator]]></category>
		<category><![CDATA[PTR]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=858</guid>
		<description><![CDATA[The latest PTR build came out a couple days ago and WoWHead updated their talent calculator according to the newest changes. Besides a few icon errors it&#8217;s displaying all the talents properly and in the correct tier positions. One notable change to the latest 3.1.0 Patch Notes totally hit me in the face was that [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-859" href="http://wow.60-fps.com/2009/03/29/310-talent-calculator-updated/ancilorn/"><img class="alignright size-full wp-image-859" title="ancilorn" src="http://wow.60-fps.com/wp-content/uploads/2009/03/ancilorn.jpg" alt="ancilorn" width="221" height="196" /></a>The latest PTR build came out a couple days ago and WoWHead updated their talent calculator according to the newest changes. Besides a few icon errors it&#8217;s displaying all the talents properly and in the correct tier positions. One notable change to the latest <a href="http://wow.60-fps.com/patch-notes/patch-310/">3.1.0 Patch Notes</a> totally hit me in the face was that they decided to move <a href="http://ptr.wowhead.com/?spell=52143" target="_blank">Master of Ghouls</a> back up to tier 6 instead of 4 (so it&#8217;s back to where it was). So all that theorycrafting I was <a href="http://wow.60-fps.com/2009/03/06/310-talent-calculator-available-at-wowhead/">coming up with for a possible 51-2-18</a> build is gone out the window.<span id="more-858"></span></p>
<p>Honestly with the new changes they&#8217;re putting into Dancing Rune Weapon as well&#8230;</p>
<ul>
<li><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Dancing Rune Weapon: Damage        done by this pet is reduced by 50%, but the cooldown is reduced to 90        seconds.</span></li>
</ul>
<p><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Great change for PvE DPS since it should increase overall DPS since it&#8217;ll be available on pretty much every pull and should remain the same for long boss fights. However, blood seems to be less and less of a viable PvP build anymore. Last PTR build had DRW doing 50% damage but lasting twice as long, a shorter cooldown instead makes it horrible for PvP in my opinion. Sure, 50% more damage still is some burst but also considering Plague Strike will no longer remove HoTs (Heal over Time) anymore our burst is nil against HoT heavy healers (Shamans and Druids). Hopefully though the Plague Strike change should encourage a revival of Resto Druids, curious how the once most popular arena classes (Warrior and Resto Druid) are now the the most neglected.<br />
</span></p>
<p><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">What baffles me is that it almost seems Blizzard is biased towards Unholy, which I have nothing against, it&#8217;s a cool talent tree and I am currently using it for PvP due to it&#8217;s sheer utility&#8230; but this seems to go against their latest agenda to allow all talent trees be PvP viable. A cool idea on paper but a herculean task to accomplish in an MMO which frankly I can see it being possible for hybrid classes but not for core classes like Warrior or Priest (Prot/Holy PvP? Seriously?)</span></p>
<p><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">I personally think it&#8217;d be cool if they could pull it off, more diversity please, I&#8217;m tired of the same Arena match-ups (yeah I play a Holy/Unholy 2v2 comp setup as well). I recently dinged 80 with my little <a href="http://wow.60-fps.com/tag/ziedra/">twink project priest</a> and am going to try Disc/Enhancement Shaman just to spice things up and actually try a challenging comp.</span></p>
<p><span style="font-size: 10pt; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;">Well considering these latest changes it seems Frost may be the 2nd viable PvP tree (Unholy will still be popular nonetheless) since it&#8217;s shaping up to have nice control and burst as well as survivability. Time to erase our <a href="http://ptr.wowhead.com/?talent" target="_blank">whiteboards and theory-craft</a> again.<br />
</span></p>
]]></content:encoded>
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		<title>Patch 3.1.0 changes to Death Knight presences</title>
		<link>http://wow.60-fps.com/2009/03/27/patch-310-changes-to-death-knight-presences/</link>
		<comments>http://wow.60-fps.com/2009/03/27/patch-310-changes-to-death-knight-presences/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 05:23:06 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[New Presences Talents]]></category>
		<category><![CDATA[Patch 3.1.0]]></category>
		<category><![CDATA[Presences]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=796</guid>
		<description><![CDATA[I know, I know, I&#8217;m a horrible blogger! Once again I&#8217;ve taken another sabatical from blogging and without any warning either. FAIL! Well once again another week has gone by and the much awaited patch 3.1.0 hasn&#8217;t been released yet. In my last post I went over the basics on Death Knight presences and when/how [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-795" href="http://wow.60-fps.com/2009/03/27/patch-310-changes-to-death-knight-presences/xiedra_waterfall/"><img class="alignleft size-medium wp-image-795" title="xiedra_waterfall" src="http://wow.60-fps.com/wp-content/uploads/2009/03/xiedra_waterfall-301x300.jpg" alt="xiedra_waterfall" width="271" height="270" /><br />
</a>I know, I know, I&#8217;m a horrible blogger! Once again I&#8217;ve taken another sabatical from blogging and without any warning either. FAIL! Well once again another week has gone by and the much awaited <a href="http://wow.60-fps.com/tag/patch-310/">patch 3.1.0</a> hasn&#8217;t been released yet. In my <a href="http://wow.60-fps.com/2009/03/18/whats-the-deal-with-presences/">last post</a> I went over the basics on Death Knight presences and when/how to use them. As some of you may or may not know Death Knight presence talents are being revamped. Currently each talent tree has a 2 point talent which applies an aura that gives affects similar to the Death Knight&#8217;s presence to the rest of the group/raid. They&#8217;re each a tier 7 talent in their respective talent tree: <a href="http://www.wowhead.com/?spell=50371" target="_blank">Blood Aura</a>, <a href="http://www.wowhead.com/?spell=50385" target="_blank">Frost Aura</a>, and <a href="http://www.wowhead.com/?spell=50392" target="_blank">Unholy Aura</a>.<span id="more-796"></span></p>
<p>In patch 3.1.0 (that is unless it gets changed) instead of getting auras Death Knights will have those talents replaced by talents to improve upon the presence. Personally I think it&#8217;s a nice step in the right direction since Unholy Aura is unarguably the best aura to have, whether it be PvP or PvE. Blood Aura&#8217;s 4% heal is too little to make a difference and Frost Aura only gives 80 resistance to all which is made moot by Paladin Auras, Hunter Aspect, Shaman Totems which all give 130 resistance to one school (which is all that is needed in most fights anyway). Unholy Aura is widely accepted as the best one since the 15% movement speed buff is just huge for raid DPS and especially handy in Arena. Removing the auras will allow for more diversity as <a href="http://wow.60-fps.com/category/character/classes/death-knight/">DKs</a> won&#8217;t feel like they have to specc Unholy to be useful.</p>
<p>Alright enough of my rambling, the new talents are still in tier 7 and replace the old aura talents:</p>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=50371" target="_blank">Improved Blood Presence</a> &#8211; While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.</li>
<li><a href="http://ptr.wowhead.com/?spell=50385" target="_blank">Improved Frost Presence</a> &#8211; While in Blood Presence or Unholy Presence, you retain 10% health from Frost Presence, and damage done to you is decreased by an additional 2% in Frost Presence.</li>
<li><a href="http://ptr.wowhead.com/?spell=50392" target="_blank">Improved Unholy Presence</a> &#8211; While in Blood Presence or Frost Presence, you retain 15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 10% faster in Unholy Presence.</li>
</ul>
<p>Out of the 3 the one that seems weakest to me is <span style="text-decoration: underline;">Improved Blood Presence</span> because 4% healing from damage done is still weak regardless of what presence you&#8217;re in, I can see this being nice for tanks. The extra 10% healing received while in Blood Presence would be great as a tank but as DPS you don&#8217;t need that much healing and in PvP where it could have some use Unholy Presence provides much better burst. I&#8217;d have to try it out and see but it might be a viable alternative for PvP specced Blood Death Knights to stay in Blood Presence instead of Frost when being focused on in PvP.</p>
<p><span style="text-decoration: underline;">Improved Frost Presence</span> sounds intriguing for PvP (not much use for the extra health for PvE DPS and the extra 2% less damage is just icing on the cake for tanks) since often times we find ourselves in Frost Presence in order to survive focus fire attacks. With this talent a Frost specced Death Knight could stay in Unholy Presence the whole time for the added burst benefit without sacrificing total survivability. Perhaps we might actually start to see something besides Unholy in Arena.</p>
<p>As before the Unholy version is still quite attractive but it no longer gives a movement bonus to the rest of the group/raid. Even moreso than the Frost Version this one seems to be purely made for PvP as you can still chase down your prey while in Frost Presence. The added bonus of your runes finishing 10% faster while in Unholy Presence, essentially reducing their cooldown to 9 seconds instead of 10, should help burst even further in PvP. What&#8217;s got me thinking though is if this could also be used to DPS with, would reduced cooldowns compensate for the lack of our DoTs doing 15% extra damage while in Blood Presence? I haven&#8217;t done the math on this yet but I&#8217;m willing to bet that in the long run Blood Presence would still be top dog in DPS although I could see this talent being useful for short fights.</p>
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		<title>Pre Patch 3.1.0: Death Knight Twilight Zone</title>
		<link>http://wow.60-fps.com/2009/02/24/pre-patch-310-death-knight-twilight-zone/</link>
		<comments>http://wow.60-fps.com/2009/02/24/pre-patch-310-death-knight-twilight-zone/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 22:22:24 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[PvE]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[Death Knights]]></category>
		<category><![CDATA[Huge Class Changes]]></category>
		<category><![CDATA[Patch 3.1.0]]></category>
		<category><![CDATA[Twilight Zone]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=414</guid>
		<description><![CDATA[For all of you who haven&#8217;t checked out the 3.1.0 patch notes that Blizzard has revealed, please do so now. There are quite a few upcoming class changes that are very easily going to turn the PvE and especially the PvP scenes upside down. I&#8217;m not going to get into all the nitty gritty details [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_423" class="wp-caption alignright" style="width: 328px"><a rel="attachment wp-att-423" href="http://wow.60-fps.com/2009/02/24/pre-patch-310-death-knight-twilight-zone/twisted_dk/"><img class="size-medium wp-image-423" title="twisted_dk" src="http://wow.60-fps.com/wp-content/uploads/2009/02/twisted_dk-353x300.jpg" alt="twisted_dk" width="318" height="270" /></a><p class="wp-caption-text">(Insert Doctor Who or Twilight Zone music here)</p></div>
<p>For all of you who haven&#8217;t checked out the <a href="http://wow.60-fps.com/patch-notes/patch-310/">3.1.0 patch notes</a> that Blizzard has revealed, please do so now. There are quite a few upcoming class changes that are very easily going to turn the <a href="http://wow.60-fps.com/category/pve/">PvE</a> and especially the <a href="http://wow.60-fps.com/category/pvp/">PvP</a> scenes upside down. I&#8217;m not going to get into all the nitty gritty details in this post because like all test realm patch notes they&#8217;re not definitive yet but I feel the need to discuss the changes that have been going on and what will happen to <a href="http://wow.60-fps.com/tag/death-knights/">Death Knights</a>, Blizzard&#8217;s experimental monstrosity.<span id="more-414"></span></p>
<p>As always my main class, <a href="http://wow.60-fps.com/category/character/classes/warrior/">Warrior</a>, is the one less affected by the upcoming patch changes which makes me believe that Warriors truely are the center piece of the World of Warcraft classes. What I mean by this is that they tend to be the one class that all other classes are balanced around instead of the latter. Blizzard is content  with the design and mechanics that warriors are currently at so they change everyone else (drastically at times) to achieve WoW nirvana. Despite QQ done by warriors as a warrior myself I have to admit the class is very solid and no where near broken or in nead of &#8216;something&#8217;.</p>
<p>Death Knights on the other hand&#8230; this class has gone through some INSANE changes since their first appearence in <a href="http://wow.60-fps.com/2008/11/">WotLK 3.0.2</a>. They&#8217;ve been molded and morphed in only a few months what the other 9 classes have gone through in the past 4 years. I honestly feel like my Death Knight is a pile of clay, easily moldable and plyable into any form, and no I don&#8217;t mean this because of their versatile and dynamic talent trees (although this is true). From the nerfs done to Unholy to the changing of Heart Strike and most importantly the changes done to our zombies I can&#8217;t say I feel like I&#8217;m playing the same class I was months ago.</p>
<p>After this next patch it will be even worst, it&#8217;s no wonder that there aren&#8217;t any real solid cookie cutter builds. Sure there are a few but if you look at the builds people have in general you see a bit of everything except perhaps the basic 17/0/54 Unholy Death Knights running around in PvP and PvE which remained popular even after the nerfs to Unholy in 3.0.8. With the switching of Unholy Blight and Gargoyle it&#8217;s dubious if this specc will still be the most popular. Other builds that have arisen in PvP inolve points in Frost to get Lichborne to help compensate for the drop in survivability from the Unholy nerf in the last patch.</p>
<p>The changes are too many<a href="http://wow.60-fps.com/patch-notes/patch-310/"> to list</a> here so I&#8217;ll detail the most important ones that&#8217;ll change the way we play our Death Knights or fight with/against them (Next to each I&#8217;ll write <strong>PvE </strong>and/or <strong>PvP </strong>to indicate what it will affect the most, <span style="text-decoration: underline;"><em>my comments are in italics/underlined</em></span>):</p>
<ul>
<li> Blood Plague: Now lasts 15 seconds untalented. Frost Fever: Now lasts 15 seconds untalented. <strong>PvE</strong> <span style="text-decoration: underline;"><em>The change to BP and FF will render current rune cycles moot and we&#8217;ll have to come up with new ones</em></span></li>
<li> Death Pact: This heal cannot be a critical. <strong>PvP/PvE</strong></li>
<li><strong></strong></li>
<li> Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate. <strong>PvP</strong>/<strong>PvE</strong> <span style="text-decoration: underline;"><em>Druids will no crumble as quickly before our mighty visage and Resto Shamans will be even more impossible to kill <img src='http://wow.60-fps.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> (</em></span></li>
<li> Raise Ally now has a cooldown greater than 15 min and can no longer be used in Arenas. <strong>PvP</strong></li>
<li>Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%. <strong>PvE</strong></li>
</ul>
<p>Talents</p>
<ul>
<li> Blood
<ul>
<li> Blood-Gorged now grants armor penetration instead of expertise. <strong>PvP/PvE </strong><span style="text-decoration: underline;"><em>This should increase Blood DPS considerably since it relies heavily on melee damage</em></span></li>
<li>Bloody Strikes now increases Blood Boil damage instead of Pestilence. <strong>PvE </strong><span style="text-decoration: underline;"><em>This along with the changes to Blood Boil should help Blood DKs compete with Frost/Unholy AoE.</em></span></li>
<li> Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3. <strong>PvP/PvE</strong><em> <span style="text-decoration: underline;">More burst in PvP and no more worrying about throwing off rune cycles by using another global cooldown</span></em></li>
</ul>
</li>
<li> Frost
<ul>
<li> The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter. <strong>PvP/PvE</strong> <span style="text-decoration: underline;"><em>This is going to be HUGE since up until now Frost has been the least mutilated tree. Hopefully this will increase it&#8217;s viability as a main specc and secondary tree</em></span></li>
<li> Black Ice: Frost Damage bonus lowered to 4/8/12/16/20% <strong>PvE</strong> <span style="text-decoration: underline;"><em>Considering the buff to Rune of Razorfrost it almost equals out but still equates to a 5% nerf, the curren 0/32/39 Dual Wield speccs will have to change post patch</em></span></li>
<li> Blood of the North: Now also increases damage dealt by Frost Strike by 15%. <strong>PvP/PvE</strong> <span style="text-decoration: underline;"><em>The earlier tier nerfs may be justified by this change, testing will have to be done to see if this talent is DW worthy</em></span></li>
<li> Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). <strong>PvP </strong><em><span style="text-decoration: underline;">Pure 100% awesome, enough said</span></em></li>
<li> Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence. <strong>PvP </strong><span style="text-decoration: underline;"><em>This will easily make Frost a force to be reckoned with in PvP since they can maintain Frost Presence survivability while in Unholy Presence</em><em>. Is needed considering Frost has the least survivability in PvP out of the 3 trees</em></span></li>
<li> Howling Blast: Swapped positions with Hungering Cold in the talent tree, and damage bonus to targets afflicted by Frost Fever reduced from 100% to 50%. <strong>PvE/PvP</strong> <em><span style="text-decoration: underline;">Goodbye 0/32/39 forever! Hello new PvP toy</span></em></li>
</ul>
</li>
<li> Unholy
<ul>
<li> Blood-caked Blade: Now has a 3 second cooldown on the effect. <strong>PvP/PvE</strong> <span style="text-decoration: underline;"><em>This seems to make the talent favor 2H builds over Dual Wielding</em></span></li>
<li> Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance. <strong>PvE/PvP</strong> <span style="text-decoration: underline;"><em>The player can now choose how much bonus damage/snare they want without having to worry about procc values. This should free up some possible talent points to put elsewhere.</em></span></li>
<li> Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction. <strong>PvE/PvP</strong> <span style="text-decoration: underline;"><em>Slight nerf for tanks and Unholy PvP but also frees up 2 talent points for those who invested in Magic Suppression to get Anti-Magic Zone</em></span></li>
<li> Necrosis: Can now only be triggered by main hand attacks. <strong>PvE</strong> <span style="text-decoration: underline;"><em>Obvious nerf to Dual Wield speccs, it seems Blizzard wants to rip 0/32/39&#8242;s heart out and gloat over it&#8217;s death</em></span></li>
<li> Scourge Strike: Damage increased.</li>
<li> Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence. <strong>PvE/PvP</strong> <em><span style="text-decoration: underline;">Interesting&#8230; honestly I&#8217;m not sure what to think of this yet</span></em></li>
<li> Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent. PvE Will give Blood/Frost builds access to a nice AoE ability, PvP isn&#8217;t affected as Unholy DKs who PvP already go this far down the tree. This is however the final nail on the coffin for 0/32/39.</li>
</ul>
</li>
</ul>
<p>So there you have it, my analysis of the current PTR patch notes for us followers of the dark faith clad in plate. Overall to sum this up for all you TLDR folks out there:</p>
<ul>
<li>0/32/39 will be DEAD, gone forever into the abyss (Think HARP 2.3.2)</li>
<li>Frost will be PvP/PvE viable</li>
<li>Unholy will still be popular, <em>it isn&#8217;t the specc it&#8217;s the concept people love</em></li>
<li>Frost will be the new &#8216;flavor tree&#8217; for Blood and Unholy PvP DKs to dip into<em> (even moreso than before)</em></li>
<li>Blood will be a force to be reckoned with in PvP and PvE equal  to Unholy and the newly revamped Frost</li>
<li>Blood Worms will stuck suck a big can of jagons</li>
</ul>
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		<item>
		<title>Patch 3.09: R.I.P. Spell cast reduction mechanics</title>
		<link>http://wow.60-fps.com/2009/02/13/patch-309-rip-spell-cast-reduction-mechanics/</link>
		<comments>http://wow.60-fps.com/2009/02/13/patch-309-rip-spell-cast-reduction-mechanics/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 00:21:33 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Mage]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Mage and Rogue Nerf]]></category>
		<category><![CDATA[Patch 3.09]]></category>
		<category><![CDATA[Spell Cast Reduction Changes]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=278</guid>
		<description><![CDATA[Only a couple weeks after Patch 3.08 Blizzard releases their &#8220;Fix&#8221; Patch, 3.09. Nothing terribly new or huge is in this patch nor did it cause any huge issues like its predecessor did. Despite a few minor tweaks and bug fixes this patch didn&#8217;t break any huge waves, unless of course you&#8217;re a mage or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wow.60-fps.com/wp-content/uploads/2009/02/spirit-rising.jpg"><img class="aligncenter size-medium wp-image-279" title="spirit-rising" src="http://wow.60-fps.com/wp-content/uploads/2009/02/spirit-rising-456x186.jpg" alt="" width="456" height="186" /></a></p>
<p>Only a couple weeks after Patch 3.08 Blizzard releases their &#8220;Fix&#8221; Patch, <a href="http://wow.60-fps.com/patch-notes/patch-309/">3.09</a>. Nothing terribly new or huge is in this patch nor did it <a href="http://wow.60-fps.com/2009/02/01/post-308-the-battle-for-failgrasp-and-arena/">cause any huge issues</a> like its predecessor did. Despite a few minor tweaks and bug fixes this patch didn&#8217;t break any huge waves, unless of course you&#8217;re a mage or rogue&#8230;<span id="more-278"></span></p>
<p>The mage and rogue community seem to be up in arms, QQ&#8217;ing as hard as ever and with pretty good reason. The biggest balance change this patch has done is change the mechanics to the way Spell Cast-Time Reduction abilities work. Previously spells like <a href="http://www.wowhead.com/?item=5237" target="_blank">Mind Numbing Poison</a> and <a href="http://www.wowhead.com/?spell=31589" target="_blank">Slow</a> reduced spell cast time of its victim by 60%, now it has been nerfed down to 30%.</p>
<p>Mages and Rogues aren&#8217;t the only ones affected by this change as Warlocks and Hunters have similar abilities, Warlocks have <a href="http://www.wowhead.com/?spell=11719" target="_blank">Curse of Tongues</a> and Hunters are able to train pets that can learn <a href="http://www.wowhead.com/?spell=58611" target="_blank">Lave Breath</a> and <a href="http://www.wowhead.com/?spell=55557" target="_blank">Poison Spit</a> (both of these pet abilities previously did a 50% reduction).</p>
<p>However Mages and Rogues where hit by the nerf, ehem &#8220;Balancing&#8221; bat much harder.</p>
<p>Mages:</p>
<ul>
<li> Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute.</li>
<li> Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.</li>
</ul>
<p>Rogues:</p>
<ul>
<li>Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.</li>
</ul>
<p>Mind you they also got minor tweaks to other abilities such as Rogue&#8217;s Hunger For Blood and Mage&#8217;s Presence of Mind got reduced to a 2 minute cooldown (down from 3).</p>
<p>These changes are only further proof that blizzard HATES it when the majority has the same specc be it for PvP or PvE. Arcane mages are pretty much all you can find in Battlegrounds/Arena and franky I&#8217;m tired of watching these <a href="http://www.wowhead.com/?spell=44781" target="_blank">Arcane Barrage</a> spamming bots running around. Don&#8217;t get me wrong, to each his own playstyle but I have to agree with Blizzard in that people tend to gravitate to the easiest or most overpowered specc *cough* Unholy Death Knights&#8230; *cough*</p>
<p>The mage changes seem logical and honestly are only a nerf in PvP since Arcane Power will do the same damage in the long run in raids/heroics because of the shorter cooldown. 20% more damage every 2 minutes is the same as 10% more damage every minute, it adds up to be the same in the end but it means less on demand burst, hence, nerfing their PvP performance. What really hurts are the added cooldowns to Arcane Power and Presence of Mind, no longer is it possible for arcane mages to use their infamous IWIN macros to throw everything they got at you in the span of one global cooldown. Now it&#8217;s even easier for a Priest or Shaman who&#8217;s paying attention to Dispel/Purge Presence of Mind and make the mage a sad panda.</p>
<p>The rogue changes are also directly related to the huge amount of Mutilate specced rogues that are running around. Instant -50% healing (Wound Poison), -60% cast time (Mind Numbing Poison), and -70% speed (<a href="http://www.wowhead.com/?item=3775" target="_blank">Crippling Poison</a>) is just way too good to not get thanks to their talent <a href="http://www.wowhead.com/?spell=51626" target="_blank">Deadly Brew</a>. Honestly it&#8217;s still over-the-top but perhaps the changes to Mutilate damage may tone down the amount of burst they have.</p>
<p>Only time will tell, maybe one day Blizzard&#8217;s dream of diversely specced classes in all facets of the game may come true.</p>
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		<title>Patch 3.08: What&#8217;s up with Warriors?</title>
		<link>http://wow.60-fps.com/2009/01/21/patch-308-whats-up-with-warriors/</link>
		<comments>http://wow.60-fps.com/2009/01/21/patch-308-whats-up-with-warriors/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 20:07:44 +0000</pubDate>
		<dc:creator>Yiedra</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[Patch 3.08]]></category>
		<category><![CDATA[RNG]]></category>
		<category><![CDATA[Warriors]]></category>

		<guid isPermaLink="false">http://wow.60-fps.com/?p=216</guid>
		<description><![CDATA[Patch 3.08 is finally here and with it plenty of balance changes and bug fixes! Although I&#8217;ve been looking at the developing patch notes every now and then I&#8217;m going to have to sit down to properly digest the changes done to Death Knights since they seem to be the class that has been affected [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wow.60-fps.com/wp-content/uploads/2009/01/warrior308.jpg"><img class="aligncenter size-medium wp-image-234" title="What's up with warriors?" src="http://wow.60-fps.com/wp-content/uploads/2009/01/warrior308-456x85.jpg" alt="" width="456" height="85" /></a></p>
<p><a href="http://wow.60-fps.com/patch-note/patch-308/">Patch 3.08</a> is finally here and with it plenty of balance changes and bug fixes! Although I&#8217;ve been looking at the developing patch notes every now and then I&#8217;m going to have to sit down to properly digest the changes done to Death Knights since they seem to be the class that has been affected the most. I&#8217;ll admit, the class was ridiculously overpowered and needed a good whack from the nerf hammer right in the gonads. For right now though I&#8217;ll give my thoughts and opinions on the changes affecting my other &#8216;MAIN&#8217;, my warrior.<span id="more-216"></span></p>
<p>Class changes that have been done to <strong>warriors</strong> are the following:<strong></strong></p>
<ul>
<li>Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.</li>
<li>Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.</li>
<li>Fury:Titan’s Grip: The hit chance penalty has been removed.</li>
<li>Sudden Death: The amount of rage spent on an Execute while Sudden Death is active is now capped at 30 rage. Improved Execute and the Glyph of Execute will still increase the damage done by increasing the amount of rage able to be converted into damage.</li>
<li>Taunt: Range increased to 30 yards.</li>
</ul>
<p>All are good and neccessary changes in my opinion.</p>
<p>The change to Bloodthirst guarantees that all charges are used quickly. The change to Bloodsurge proccing off of Heroic Strike, Bloodthirst, and Whirlwind don&#8217;t really solve the issue of it having such a small window of use (5 seconds), it&#8217;s easy to not take advantage of <a href="http://www.wowhead.com/?spell=46915">Bloodsurge</a> every time it activates.</p>
<p>The removal of Titan&#8217;s Grip means that warriors won&#8217;t have to invest as much gems/enchants/gear to +hit and convert that 5% into attack power and crit instead.</p>
<p>Taunt being extended to 30 yards is a buff that&#8217;s been given across the board to all the tanking classes and only makes tanking that much easier. (You can now taunt ranged units attacking your healer that previously where to far away while you have Heroic Throw on cooldown).</p>
<p>Here&#8217;s the big nasty nerf now that all Arms Warriors have been fearing: Sudden Death. The change should limit the amount of RNG (Random Number Generator) that happens in Arena with Arms Warriors since previously it was possible to get a lucky chain of Sudden Death proccs and crits and insta-gib someone quite quickly.</p>
<p>Out of the few bug fixes one is a true god send for Arms Warriors:</p>
<ul>
<li><strong>Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.</strong></li>
<li>Damage Shield: Rank 1 of this ability now works properly.</li>
<li>Heroic Throw no longer triggers the snare from Mage Frost Armor.</li>
</ul>
<p>This is huge! I don&#8217;t know how many times I&#8217;ve used <a href="http://www.wowhead.com/?spell=46924">Bladestorm</a> only to sit there helplessly spinning in the middle of some druid&#8217;s entangling roots. This bug fix will now make it more like a hunter&#8217;s <a href="http://www.wowhead.com/?spell=34692">A Beast Within</a> making a warrior unstoppable and quite painful for 6 seconds.</p>
<p>Quite a few players think that with these changes fury will be the new PvP tree considering the nerf to Sudden Death and buff to Titan&#8217;s Grip. Honestly I believe Arms will still be the staple PvP build since Mortal Strike is more reliable than <a href="http://www.wowhead.com/?spell=46911">Furious Attacks</a> but Fury is definitely more viable now. Despite the nerf to Sudden Death I think the bug fix to Bladestorm compensates since it gives more utility and in the end will make Arena matches more interesting instead of totally lucky RNG fights. We all know though that RNG is far from being absent from the game but balancing those abilities that where just &#8216;too much&#8217; is a good step in the right direction.</p>
<p>You can see all of the <a href="http://wow.60-fps.com/patch-note/patch-308/">patch notes here</a>.</p>
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